|
|
STORY:
One of my past hobbies that spanned from 1993 to 1999 involved
classic coin-operated video arcade games like Asteroids, Star
Wars, Robotron, and Tempest. I collected, restored, bought, sold,
traded, and modified them. As one would expect from well-loved
decades-old electronics, they required much maintenance and care.
Because of the huge size of the game cabinets, I usually modified
them to house several games each, selectable either by flipping
a switch or by swapping wiring harness connectors.
I
also collected classic console video games, like Atari, Vectrex,
Intellivision, etc. With the advent of cheap storage & reverse
engineering came many kits to allow video game console owners
to put a console's entire library on 1 SD card that could be read
by the system. Other popular mods that I've adopted include arcade-quality
RGB output (to a Sony PVM "Professional Video Monitor"
that I found on Craigslist & skinned with use-but-removed-carefully
Centipede arcade cabinet side art, & atop which I mounted
a sound bar because this was a monitor intended for video editing
vs. a TV intended for gaming) & region-defeating chips. I
gravitated toward the Vectrex, which continues to have strong
homebrew hardware & software development support even today,
decades after it became obsolete. Some of my own Vectrex work
included machining replacement joysticks, installing "buzzkill"
circuits to quiet the inherent feedback hum from the audio amp,
pause button installations, & an attempt to reproduce the
rare color wheels for the 3D Imager accessory). One obscure swap
meet find was a Nintendo Robotic Operating Buddy (ROB) accessory
for the 8-bit NES. Sadly, he was crippled, missing one of his
hands that he needed to pick up his gyroscopes for the Gyromite
game, so I machined for him a prosthetic replacement.
Around
2006, I started building a MAME (Multiple Arcade Machine Emulator)
cabinet. I started with a mostly-empty generic cabinet, gutted
what remained, & built it up with: a tower PC, stereo speakers
+ subwoofer, a 27" VGA monitor, custom sideart & marquee,
etc. The most important part of a MAME build is the control panel;
what controls will be needed? Most old games used a joystick and
a few buttons, but some used trackballs, light guns, spinner knobs,
steering wheels (both optical & potentiometer), analog sticks,
trigger sticks, rotary sticks, diagonally mounted sticks, flight
simulation yokes, etc. In order to try to emulate not only the
software but the control hardware for as many games as reasonably
possible, I assembled a complex & crowded panel, with some
additional specialty items that could be stored within the cabinet
& brought out when needed. One of the more complex designs
was a custom mount (waterjet, welded, & powder coated) for
the fabulous Atari Star wars yoke controller; I gave it a catchy
name: SWYM (Star Wars Yoke Mount).
Considering
that my forte is on mechanical (rather than electrical) systems,
when I learned that there was an Orange County Pinball League,
I started attending monthly meetings, visited other pinball events
& competitions, & immersed myself in pinball. A couple
years later, I allocated funds & space to get my first machine,
Junkyard (which had an engineering theme, where the goal is to
scrounge junkyard items & combine them to create fantastic
machines). Some years later, I now have a small row of machines
in the garage. The inside of a pinball machine is a harsh environment,
and many of these old machines (the oldest I had was from 1979)
lived gruelling lives in arcades or pizza parlors. So, with pinball
ownership must come pinball maintenance. And, when a game is running
reliably, often come the mods & restorations & upgrades
& customization!
SPECS:
Maintaining the arcade games required considerable
electronics and monitor troubleshooting. Converting cabinets into
multi-game machines consisted of making custom wiring harnesses,
packaging extra circuit boards into the cabinet, and sometimes
modifying the control panel to change the assortment of buttons,
joysticks, and other controls. Restoration of some games required
structural and cosmetic woodworking, extensive wiring, and some
structural metalworking.
Pinball
machine maintenance ranges from simple cleaning & waxing to
more complex PCB troubleshooting, rewiring, forming replacement
custom parts, or painting. Voluntary pinball machine modding ranges
from simple swapping of LED bulbs for the stock incandescent bulbs
(LEDs run cooler, use less power, & are available in various
colors & brightnesses) to more complex work like adding toys,
adding lighting effects, changing the artwork, or improving on
a game's original shortcomings from the factory (like modifying
a ramp to allow for smoother ball travel & a higher ratio
of successful vs. unsuccessful shots).
As
for the Nintendo ROB, I'm pleased to announce that the prosthetic
hand operation was a success.
TECH
DETAILS : Too
varied to document--the Infernolab focuses on robots--you can
find lots of video game/pinball/arcade resources elsewhere!
|