abandon all hope ye robots who enter


 Video Games Image Gallery

news :::: shop :::: projects :::: GALLERY :::: sponsor :::: infernoTV :::: media :::: contact :::: about :::: dante :::: links
back to
Video Games


My over-the-top (got carried away with the control panel!) MAME cabinet. Infernolab illuminated marquee, specialized controls, etc.

25" CRT monitor, custom Infernoalb-themed front end GUI running DAPHNE & multiple revs of MAME. 2,282 games on an old old Windows XP PC!

On-screen control panel summary displayed when launching each game, so you know which controls to use.

The mapping of the control switches to the keyboard encoder; all the buttons & joystick switches register as keyboard presses, as far as Windows is concerned.

SolidWorks render of initial concept of custom cabinet side art.

The final cut vinyl applied to the hammered-texture painted cabinet. Thanks, Randy!!!

It's nice to know people with laser engravers. Push/pull anodized spinner knob engraved with the Infernolab logo & gear. Thanks, BOB!

Another custom flaming gear laser engraving on the steeriing wheel. Force-feedback wheel also modded with power switch.

I designed a welded sheet metal attachment for the Star Wars yoke by Atari. SWYM: Star Wars Yoke Mount.

The housing holds a USB joystick interface & has a modified bar clamp on the other end to attach to a control panel or tabletop.

The housing is make of 5 waterjet sheet metal parts, 2 of which are bent, & then welded. The back panel snaps into place after attaching the yoke. Black powdercoating finish!

The yoke pentrates pretty far into the control panel, where the gears & pots & wires live. SWYM had to accommodate is volume.

Detail of the modified bar clamp & urethane feet that contact the control panel.

Test-mount to a drafting table. USB cable goes to the MAME PC.

I got some parts to refurbish the Atari yoke before mounting it with SWYM.

Mounted on my MAME cabinet control panel. Great fit, good angle, playing Star Wars the way Atari intended!

The USB cable routes out of the way. Tidy!

I modeled everything in SolidWorks & made a full drawing package. A simple mockup of the control panel & yoke ensured that SWYM would fit both.

Section view of the yoke + SWYM + bar clamp.

I wanted a pair trigger sticks to play a few classic tank games like Battlezone &Assault. I started with a Sega Saturn Virtual On stick that I picked up cheap in Korea & rewired it.

Another Craftsman bar clamp mount holds it to the arcade cabinet control panel.

This controller is wired in parallel with the control panel's main controls. It plugs in to a hidden port under the control panel.

To fit with the Infernolab logo & theme, I had custom gear-shaped dust washers laser-cut.

Gear-shaped dust washers on all of the panel's joysticks, too!

One of the first arcade games I bought was Rampage. I added a 3rd button to each player's controls to accommodate Xenophobe.

I mounted a Xenophobe boardset in the cabinet & modified the wiring harness to be able to plug in either game.



I found a Nintendo R.O.B. (Robotic Operating Buddy) at a swap meet, but he was missing 1 of his Gyromite hands.

So, I machined a new hand out of some clear acrylic in the university machine shop. Prosthetic hand worked! Gyromite playable! (But still not terribly fun...)

Another great home console is the Vectrex. Sometimes, controllers are missing their joystick handles, as they can come unscrewed & get lost. So, I machined a few replacements over the years. The stick on the right is my custom one.

Another view of a custom turned stick. Stock on the right, custom on the left.

SolidWorks drawing of a replacement Vectrex joystick that matches the stock stick.

Vectrex was the first system to have 3D goggles, a rare & dear accessory. The goggles' color wheels also added color to the white vectors. 3D Imagers are hard to come by, but the color wheels even more so. So, I made my own. SolidWorks model of the 3D Minestorm wheel.

SolidWorks model of the hub. I had some 3D printed & then experimented with different methods of attaching the colored & black opaque wheel segments to the hub. Hole at right is for the imager to control the timing & RPM.

SolidWorks model of just the wheel, which would be attached to the hub.

Different approaches to the wheels: full-color printing onto clear round wheels, vs. laser-cutting the different-colored wedges to bond together.

I've modded almost all of my home consoles to output fabulous RGB signals, the same format used on video arcade games.
A preferred CRT to use is old professional video editing monitors, preferably dumped cheap by editing companies in the SF Valley who've upgraded to flat panels.

Mine is a Sony PVM 20N2U: awesome picture, but no audio, so I pulled the cover, screwed on a sound bar & wired its power supply into the monitor's power jack, installed audio jacks on the back of the case, & use SCART cables to make it look & sound pretty.
Bonus flair: I skinned the monitor with real-live Atari Centipede cabinet sideart that was pulled carefully off of an old arcade cabinet!


The Tron: Legacy pinball machine is a sound & light show extravaganza. In addition to varous mod kits, I custom-mounted die-cast light cycles to the apron & lit them up. LEDs + LEGO studs as diffusers!

Behind the blank apron panels were flashers. I designed backwards sticker masks to stick on the underside to deliver the "FLYNN LIVES" message during certain blinky modes.

Underside of the apron, showing the FLYNN LIVES vinyl CNC-cut stickers + wiring/mount for the extra light cycles.

Vinyl stickers cut a few different ways to see what worked best. Design performed in SolidWorks.

Another common mod is to add lighting to the Hallmark Christmas tree ornament light cycles. I also painted the blue on this one.

The awesome Junkyard pinball machine came with a drab, non-illuminated VW microbus. Some custom LEDs & model paint & it was transformed!

The Avengers pinball machine had a spot where the balls would often hang up, even with Stern's service bulletin fix. So, I repurposed a Cliffy lane switch protector into a ball redirector--no more stuck balls!

And, one of the best parts of having a garage full of pinball machines is introducing kids to the sport. This was from our Easter party 2016, post egg-hunt. I didn't even charge them quarters!


home :::: news :::: shop :::: projects :::: GALLERY :::: sponsor :::: infernoTV :::: media :::: contact :::: about :::: dante :::: links

All content © Jason Dante Bardis and the Infernolab, 1999-2099